✦ Where the games come from

THE GAME
studio

Most venue platforms license a quiz engine, skin it, and call it a product. Epicly is something different: a working game studio. Every game on this platform was designed, prototyped, tested and coded in-house — which is why no other platform has them, and why no other platform can have them.

One core, every game

One proven engine. Every game inherits it.

Underneath every Epicly game sits the same battle-tested core — real-time multiplayer built for the realities of a busy venue. When we harden the engine against dropped WiFi, every game gets tougher at once. When we make joining faster, every game joins faster. Build the foundation once, properly, and each new game starts from solid ground instead of from scratch.

THE EPICLY ENGINE
Real-time multiplayer · big screen + phones architecture · 5-second QR join · auto-recovery & reconnection · live leaderboards · server-verified play · fresh content generation
🎵 Music Mayheminherits the engine
⚡ Quiz Wipeoutinherits the engine
🍺 Pub Quizinherits the engine
🎱 Music Bingoinherits the engine
🎡 Steal the Wheelinherits the engine
🏁 Grand Animal Nationalinherits the engine
🏆 Tournament Predictorinherits the engine
✦ Every future gameinherits the engine
One engine, eight formats

Not ten flavours of quiz. Eight kinds of night.

The point of a studio is range. Different crowds want different energy — and a library that's all variations on "answer the question" only serves one of them. Every Epicly game belongs to a distinct format, each built for a different room:

BUZZER
Speed and instinct. A clip plays, the fastest finger claims it. For rooms that want adrenaline.
🧠
ANSWER
Classic knowledge play, host-paced rounds, no buzzer panic. The format regulars already understand.
🎱
MATCH
Self-paced cards — everyone plays at once, nobody races. Built for mixed ages and relaxed rooms.
💥
SURVIVAL
A shrinking field and sudden death. By the end, the whole room is watching one phone.
🤝
TEAM BATTLE
Sides, steals and rivalries. The format that gets tables shouting at each other — affectionately.
🤣
CHAOS
Deliberately daft. Tap frantically, scream at a tortoise. For nights that just want to laugh together.
📡
LIVE MATCH
Runs alongside real sport on your screen — predictions, live bingo, halftime quiz. Match nights, upgraded.
🏃
PHYSICAL
QR clues hidden around your actual venue. The only format that gets guests out of their seats.
🗓️ Programme your whole week from one library: Bingo Monday, quiz Tuesday, Wipeout Thursday, match night Saturday, chaos for the Sunday social. One subscription — a different kind of night, every night.
From idea to packed room

How a game gets made here.

No focus groups, no licensing meetings, no committee. A game earns its place in the library by surviving this gauntlet — and games that don't captivate a real room don't ship.

01
DESIGN AROUND A MOMENT
Every game starts with a single moment we want a room to feel — the second everyone recognises the song. The gasp when the leader gets wiped out. The whole pub shouting at a cartoon duck. The mechanics get engineered backwards from that moment, not forwards from a feature list.
02
PROTOTYPE ON THE ENGINE
Because the core engine already handles multiplayer, joining, recovery and the big screen, a new game idea becomes a playable prototype fast. We spend the time where it matters — on the game's feel, pacing and drama — not on rebuilding plumbing.
03
TEST UNTIL IT BREAKS, THEN FIX WHY
Games get hammered before they ship: players joining mid-round, WiFi dropping mid-question, two people claiming the same win in the same millisecond, hosts tapping the wrong thing at the worst time. Every failure becomes a rule the engine enforces forever — like server-verified claims, born from asking "what happens when someone chances a bingo they didn't earn?"
04
TUNE THE DRAMA
The difference between a good game and a captivating one lives in the details: how long the timer holds before a reveal, when the leaderboard shows and when it hides, how a near-miss is displayed, how difficulty ramps so the field narrows at the right pace. This tuning never really stops — live games keep getting refined after launch.
05
SHIP TO EVERY VENUE AT ONCE
When a game launches, every subscribed venue gets it — automatically, at no extra cost, with nothing to install. The library your £449 buys is the library as it grows, not as it was the day you signed.
Why rooms can't stop playing

The psychology under the hood.

None of this is accidental. Every Epicly game is built on principles of what actually holds a room's attention — borrowed from game design, behavioural science, and a lot of nights watching real pubs play.

ANTICIPATION BEATS ACTION
The most electric moment isn't the answer — it's the three seconds before it. The vinyl spinning before a clip drops. The timer holding before a reveal. We engineer the wait deliberately, because anticipation is what makes a whole room lean in at once.
See it in: Music Mayhem
📺
ONE SCREEN, NOT 200
Phone games isolate people into their own screens. Epicly inverts it: phones are only controllers — the drama lives on the big screen, where everyone watches the same reveal together. Shared attention is what turns a group of individuals into a room.
See it in: every game on the platform
😬
THE NEAR-MISS ENGINE
Nothing holds attention like almost. One square from a full house. Wiped out in the final three. Overtaken on the last fence. Our games surface near-misses publicly — the screen shows who's one away — because a visible almost is what makes people demand one more round.
⚖️
EVERYONE GETS A WAY TO WIN
A room stays playing only if everyone believes they could win something. Speed rewards the instinctive. Knowledge rewards the studied. Cross-decade music gives every generation their moment. Randomised cards mean no two players fight for the same square. Fairness isn't a value statement here — it's mechanics.
📉
VISIBLE STAKES
A shrinking survivor counter. A resource bar draining. A rival team one letter from stealing your puzzle. When the stakes are visible on the big screen, spectators stay gripped even after they're out — which keeps the room full to the final reveal.
🤣
SILLINESS IS A SOCIAL TECHNOLOGY
Not every night wants tension — some want a 70-year-old and a 19-year-old shouting at the same cartoon tortoise. Shared laughter bonds a room faster than competition does, which is why a deliberately daft game sits in the library next to the serious ones. It's not filler. It's the social glue.

Quality control means owning the whole journey.

Design, code, content, testing, infrastructure, support — one studio, end to end. That's not a boast about size; it's a promise about accountability. There's no third-party plugin to break, no licensed engine to push a surprise update mid-quiz-night, no vendor to blame. If something matters to your night, we built it, so we can fix it.

No third-party pluginsNothing bolted on that can break when someone else ships an update. The stack is ours, end to end.
No surprise updatesChanges ship when they're ready and tested — never on someone else's release schedule, never mid-event.
One accountable teamThe person who designed the game wrote the code that runs it and answers the message when you have a question.
Privacy by architectureNo app means there's nothing to harvest. Guests scan, play, and leave nothing behind — by design, not by policy.
On the workbench

What the studio is building next.

The library grows continuously — and everything that ships is included in every subscription, automatically. Currently in the works:

🌍
AROUND THE WORLD
A cinematic 8-destination journey quiz — geography, culture, food and music per stop.
In development
SHIPWRECKED
Survivor-style team game — challenges, plot twists, and voting rivals off the island.
Coming soon
🗺️
TREASURE HUNT
QR clue trails hidden around your actual venue — the only game that gets guests out of their seats.
Coming soon
🔍
& MORE IN SKETCHES
Murder mysteries, drawing games, word battles — the workbench is never empty. Founding venues get a say in what ships next.
On the bench

The studio's work, in your venue tonight.

One free taster night. Up to 20 players, no card. Pick Music Mayhem, Grand Animal National or Steal the Wheel and watch a real room react.

Book your free taster night → Browse the library →