Most venue platforms license a quiz engine, skin it, and call it a product. Epicly is something different: a working game studio. Every game on this platform was designed, prototyped, tested and coded in-house — which is why no other platform has them, and why no other platform can have them.
Underneath every Epicly game sits the same battle-tested core — real-time multiplayer built for the realities of a busy venue. When we harden the engine against dropped WiFi, every game gets tougher at once. When we make joining faster, every game joins faster. Build the foundation once, properly, and each new game starts from solid ground instead of from scratch.
The point of a studio is range. Different crowds want different energy — and a library that's all variations on "answer the question" only serves one of them. Every Epicly game belongs to a distinct format, each built for a different room:
No focus groups, no licensing meetings, no committee. A game earns its place in the library by surviving this gauntlet — and games that don't captivate a real room don't ship.
None of this is accidental. Every Epicly game is built on principles of what actually holds a room's attention — borrowed from game design, behavioural science, and a lot of nights watching real pubs play.
Design, code, content, testing, infrastructure, support — one studio, end to end. That's not a boast about size; it's a promise about accountability. There's no third-party plugin to break, no licensed engine to push a surprise update mid-quiz-night, no vendor to blame. If something matters to your night, we built it, so we can fix it.
The library grows continuously — and everything that ships is included in every subscription, automatically. Currently in the works:
One free taster night. Up to 20 players, no card. Pick Music Mayhem, Grand Animal National or Steal the Wheel and watch a real room react.
Book your free taster night → Browse the library →